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GP PROJECTS

Listed in this section are smaller projects and assignments I have worked on.

Fidget Fixer.png
Fidget Fixer.png
Begin the Night.png
Begin the Night.png
Bounce House.png
Bounce House.png
Duality.png
Duality.png

FIDGET FIXER

A controller supported two-player party game that has the players run around a ship, fixing machines to keep it running until it lands safely.

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Game Programming 2 

Semester 1 Project 2

July 2020 - September 2020

Description

Fidget Fixer is a 2-player local party game for PC with controller support. Both players take the role of mechanics on a spaceship crashing down to Earth and you must continually upkeep and repair onboard machines through mashing buttons to be able to land safely back on Earth.

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Reason for Development and Other Details:

Developed for Game Programming 2 with another programmer.

Worked on it actively from July 2020 - September 2021.

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Contributions & Role(s)

Level and Task Design, movement, teleportation and camera.

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Downloads

Fidget Fixer

Begin The Night

A VR Cardboard Horror Game using 360 spheres set in a small home.

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Game Programming 4 

Semester 2 Project 2

January 2022 - February 2022

Description

Begin The Night is a singleplayer VR Horror Game played on mobile, built with 360 spheres. It's controls are simply hovering over objects to view information, and tap when looking at objects to interact with them. it has puzzle elements of searching for objects, with the ambience of a horror game.

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Reason for Development and Other Details:

Developed for Game Programming 4 as a solo project

Worked on it actively from January 2020 - February 2021.

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Downloads

Begin the Night
Bounce Hous

Bounce House

A physics based mobile game where the player shoots the ball toward a goal in a puzzle format.​

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Game Programming 3 

Semester 2 Project 2

October 2020 - December 2021.

Description

Bounce House is a physics based mobile game where the player can drag and slingshot a ball toward a goal. With the addition of mechanics such as and air shot and conveyer, with kill panels, the player can make use of all these mechanics to get to the goal and win.

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Reason for Development and Other Details:

Developed for Game Programming 3 solo.

Worked on it actively from October 2020 - December 2021.

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Downloads

DUALITY

A 3D cube based puzzle game with a two pronged puzzle approach.

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Game Programming 2 

Semester 1 Project 1

April 2020 - June 2020

Duality

Description

Duality is a 3D puzzle game made using cubes that relies on coordination of two controllable cubes to solve multiple smaller puzzles to clear the levels. I did this project alone, designing the levels and scripting the functions, along with the level design myself, adding in sounds and audio where needed.

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Reason for Development and Other Details:

Developed for Game Programming 2 solo.

Worked on it actively from April 2020 - June 2020

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