ABSCOND
A Virtual Reality Parkour Platformer Game with occasional combat.
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Game Design and Development Studio 3
Year 3 Semester 2, Final Year Project
October 2021 - February 2022
Environment with Enemies
Sword
Game Title
Environment with Enemies
Description
Abscond is a Parkour Platformer game played with VR Peripherals where you take the role of a thief who has stolen a prototype weapon from a multinational company that acts as the governing body of a private city, and you must make your great escape across the rooftops to get to an extraction point, avoiding or confronting armed personnel that roam the rooftops to cut you off.
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Reason for Development and Other Details:
Developed for Final Year Project, FYP, in group of 6.
Worked on it actively from October 2021 - February 2022.
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Contributions & Role(s)
Documentation, Research, Testing , Sound Sourcing & Sound System, Level Design, UI Implementation and Menu Functionality, as Programmer.
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Downloads
CORED
A Multi-Lane Tower Defense game with an emphasis on resource management.
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Game Design and Development Studio 2
Year 2 Semester 2
October 2020 - February 2021
Title
Combat
Boss
Title
Description
CoRed is a tower defense game where the player is tasked with defending an incoming attack on your Core, which lies at the heart of a city with multiple ways in. Your technology is years behind these robots, and hence, you're left with only the option of strategic placement of your turrets to redirect and their path to your core, to stall for time and chip away at these robots.
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Reason for Development and Other Details:
Developed for Game Design & Development Studio Module in Year 2, in group of 6.
Worked on it actively from October 2020 - February 2021.
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Contributions & Role(s)
Documentation, Game System Design adjusted to lecturers' and client suggestions, Balancing of enemies excluding final boss, scripting of Basic, Rocket and Sniper Turret AI, Sound Sourcing, VFX, as Team Lead.
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Downloads
SCRAM
A 2D Infinite Runner designed to spread awareness of scams with a cyberpunk theme.
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Game Design and Development Studio 2
Semester 1
April 2020 - August 2020
Title
Sliding Gameplay
Boss Attacking
Title
Description
Scram is an infinite runner mobile game where you learn about scams and tips to avoid falling victim to them, with a unique system where you will encounter a scammer, requiring the player to interact with and choose the correct response to their prompts or questions, which will affect the difficulty in the following boss fight.
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Reason for Development and Other Details:
Developed for Game Design & Development Studio Module in Year 2, in group of 5.
Worked on it actively from March 2020 - August 2020.
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Contributions & Role(s)
Documentation, Game System Design adjusted to lecturers' and client suggestions, Testing, Level Design, Prop Setup in Engine, Sound Sourcing, as Team Lead.
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Downloads
DEMON ASCENSION
A 2D platforming RPG Action game set in a fantasy world.
Game Design and Development Studio 1
October 2019 - February 2020
Combat Gameplay
Absorbing Essence to heal
Warning of too much absorbed
Combat Gameplay
Description
Demon Ascension is a 2D Action Platformer meant to imitate the difficulty of Souls-like games, with versatile movement and attack cooldowns. It has 3 levels, and a Boss Level, for those who wish to challenge themselves. You take the role of a marionette knight on a mission to purge all demons. You can recover from their attacks by killing enemies and absorbing their essence, but collecting too much of it will change the outcome of the ending.
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Reason for Development and Other Details:
Developed for Game Design & Development Studio Module in Year 1, in group of 3.
Worked on it actively from October 2019 - February 2020.
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It was done in a three man group, with my main contributions being the documentation of the project, along with changing the game systems to make the game flow more seamlessly. I also play tested the game to work out the various in game attributes and stats, and sourced for audio as the Team Lead.
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Contributions & Role(s)
Documentation, Game Designer, Balancing and testing of enemies, Sourced for sound effects as Team Lead.
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Downloads
BILINGO!
A Card Game with a Bilingual Twist.
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Foundation Design Studio Project
April 2019 - August 2020
Bilingo! LogoThis is the logo I created for the game. | Bilingo! SellsheetThis is the sellsheet I helped create to explain and promote the game. |
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Description
Bilingo is a card game promoting bilingualism for younger kids, using tabletop games as a medium of educating kids from a young age to instill the use of multiple languages, namely Singapore's four common languages, in children.
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Reason for Development and Other Details:
Developed for Singapore's Ministry of Education, MOE, in groups of 3.
Worked on it actively from April 2019 - August 2019, subsequently semi-actively until August 2020 due to client's request. All plans were cancelled in September 2020.
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Contributions & Role(s)
Documentation, Game System Design adjusted to lecturers' and client suggestions, Printing, Physical Box and Card Design, as Team Lead.